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A Systematic Review : The Role of Virtual Communities in Gambling and Gaming Behaviors

About the Course

This course examines the growth and effects of online communities, including the role of social media, in gaming and gambling behaviors. It includes: The Blurring Line Between Gambling and Gaming, Online Communities-Social Dimension of Gambling and Gaming, Online Gambling Communities, Online Gaming Communities, Similarities and Differences Between Online Gambling and Gaming Communities, and the Role of Social Influences on Gaming Behavior.

This course is based on the reading-based online article, A Systematic Review : The Role of Virtual Communities in Gambling and Gaming Behaviors created by Anu Sirola, PhD (Sociology) et al in 2020.

Publication Date

Apr 2020

Course Material Authors

Course Material Authors authored the material only, and were not involved in creating this CE course. They are identified here for your own evaluation of the relevancy of the material this course is based on.

Anu Sirola, PhD (Sociology)

Anu Sirola is a Postdoctoral researcher, University of Jyväskylä, Finland. Her research focuses on gambling, addiction and social media. Her work has been published in multiple peer reviewed journals.

Nina Savela

Nina Savela is a M.Soc.Sci, Doctoral Researcher at Tampere University. Her research focuses on social psychology and her work has been published in multiple peer reviewed journals.

Course Creator

Keith Gibson, Ph.D.

Dr. Gibson is a Clinical Psychologist with over 30 years in research, clinical and consulting practice. He has also held leadership roles in research administration and program evaluation and more recently has specialized in program evaluation and system analysis. He draws upon his years of expertise as a practicing psychologist, administrator, researcher and technologist to help universities evaluate their programs to implement, meet, and maintain CACREP standards.

Recommended For

Counselors, marriage and family therapists, psychologists and social workers. This course is appropriate for all levels of knowledge.

Course Objectives:

After taking this course, you should be able to:

  1. Describe the change in technology and increase online communities, and its social dimension.
  2. Identify the risks and protective factors of online communities.
  3. Summarize the similarities and and differences between online gaming and online gambling communities and how it influences behavior.

Availability

This course is available starting Jan 16th, 2024 and expires Jan 4th, 2040

Disclosure to Learners

Disclosure of Relevant Financial Relationships

Exam Questions

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Course Number 103413
1.25 CE credit hour
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  • Reading-Based Online
Exam Fee $7.46
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